10 October 2011 | |
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shadows/reflections on Baked surface.
Hi!
This is for maya/vray. Im not sure if im using the correct work-flow here, but I usually bake everything, light/shadow/GI onto a texture. And then I apply it to a SurfaceShader. It looks good and its fast and hassle free. but... I can't get objects to cast shadows on it neither do I know how to add a vrayMtl reflection to it. It seems that I have to brake everything up in passes. Are there any way around this? Is it possible within Maya in terms of shaders? Thanks! __________________
// iLLBrat |
10 October 2011 | |
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