A call for FLEX tutorials/vids

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 11 November 2003   #1
A call for FLEX tutorials/vids

Flex is by far a powerful tool but I think many users are intimidated by it as they are really confuse about its setup.So PMG, Joe, CharacterFX, etc ..please add to this secluded tool.

I try and see wat i can do too....
Maya | Lightwave | Messiah
Old 11 November 2003   #2
Much of the power of messiah just gets overlooked, and our software tends to get compared with other softwares that have a completely different function & focus. Futher, most of those comparisons tend to be based on a *small subset* of messiah's features, and even those features don't get fully explored. We certainly realize all this, but we simply don't have the "people-power" to get the word out, at the moment. But Fred's doing all that he can.

Be that as it may, I agree that Flex needs some videos. And, demonstrating the combinations of the various effects would be very useful.

As an example, I remember that very nice "living blob" effect from the early project:messiah demos that Frank Aalbers created, using Softbody Dynamics & Melt. I suppose that something even cooler could be done now that Melt uses weight tools. Also, Grzesiek Jonkajtys recently mentioned that he was using Flex with BoneDeform, while using the curve as a weight to create more realistic muscle deformation. I think this is the sort of thing that people would like to see in action.

With the free flowing nature of the software, the combinations really are endless. And it's just too difficult to explain all this with text and static images.

Joe... Riggs... you out there?;})

Old 11 November 2003   #3
Talking about multiple effects and such, here's a *very* simple scene I posted on the list combining melt, particles and meta effectors.


*Dont* load the mpj file!

It won't work, but the fxs scene does... set the Particles->Slave Parent to MetaEffector you'll see the effectors falling down and deforming the geometry.

Thinking about it, a similar thing could be used with bloat, or using the WeightValue expression you could drive animation (or pretty much anything animatable).

I just luuuurve the way we can combine seemingly unrelated features in messiah and create funky effects
Old 11 November 2003   #4
Great stuff...wes.
Do you have to set slave every the scene starts..is it a bug?
Maya | Lightwave | Messiah
Old 11 November 2003   #5
Yeah, you have to set it every time you open up the scene, but I believe it has already been reported as a bug.
Old 11 November 2003   #6
Quote: Originally posted by WesComan
Yeah, you have to set it every time you open up the scene, but I believe it has already been reported as a bug.

Very nice example

BTW, that bug is already fixed and you'll get it in the next patch. Thanx for sharing:})

Old 01 January 2006   #7
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 01:43 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.