SSS rendering incorrectly after maya crashes

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Old 08 August 2011   #1
SSS rendering incorrectly after maya crashes

Hi Im working on a character using maya 2011 and mental ray using a fast SSS shader ported through an MiaX material to control the spec. After maya crashed during a batch render, the next time I rendered the character all the SSS/MiaX shaders rednder incorrectly, with blown out spec and a much darker result overall. I'm beating my head against the wall trying to figure out what happened and my only thought is that the mental ray light map has gone corrupt. If any ones had anything like this happen them I'd love to hear how you fixed it. Thanks again
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Angus Wakefield
Wakefield Animation

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Old 08 August 2011   #2
render example

Here what the render look like pre crash and post crash, I think I may just reinstall maya if I dont get any suggestion soon. Thanks in advance

anything that is using the the same mental ray lightmap is rendering incorrectly but the fur and hair all look fine. weird
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Angus Wakefield
Wakefield Animation

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Old 08 August 2011   #3
Lightbulb Success- Importing model into a new scene fixes the problem

Something within the scene file must have corrupted because in a last ditch effort I imported my character into a new scene the problem seems to have resolved it self. The odd thing is the scene I was rendering before the crash had the character referenced in it and some how the the crash affected both the animation scene and the original character file. really odd.
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Angus Wakefield
Wakefield Animation

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Old 08 August 2011   #4
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