Random bright pixels in Vray RT rendering with HDRI

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  08 August 2011
Random bright pixels in Vray RT rendering with HDRI

Anyone have any ideas how to get rid of this? Notice under the eaves of the house, the small bright pixels in the shadowed area. There are also a few random ones on the driveway.

Note non-RT rendering of the same scene is fine, no artifacts at all.

  08 August 2011
I am not familiar with vray, I use Mental Ray. However, I have had similar issues. Are you viewing this render in the maya render window? I've found for me that if I render to a 16 or 32 bit exr file and view in an external program like Nuke, AE, or PS, the dots go away. In mental ray I have frame buffer options in the quality tab so I can change to RGBA 32, perhaps vray has something similar.
iMac 2.93 i7, 4 GB RAM, 1 TB HDD, ATI 5750 1 GB Ram
Dell Precision M6500 1.6 i7, 160 GB HDD, 100 GB HDD, Nvidia Quadro 2800m 1 GB Ram
  08 August 2011
Try to turn on "Subpixel mapping" in Color mapping section.
  08 August 2011
Tried that, didn't help unfortunately.

I could just render in the full Vray render bit that takes a loooong time on this Core 2 Duo e8400.

@Bruce: well, I transferred to Maya's own framebuffer from Vray's and it made no difference. In fact the JPEG I posted is from Maya's.

Last edited by Richard7666 : 08 August 2011 at 07:40 AM.
  08 August 2011
If you are using the V-Ray sun light, you can try turning on the "Invisible" option; if you have reflective GI caustics enabled, you can try disabling them.

Best regards,
  08 August 2011
Reflective caustics is actually disabled in that render. Tested with it enabled too, no difference.
The sun light is also set to invisible already (I did it so only the hdri showed in window reflections) so it seems it can't be that either.

Thanks though Vlad
  08 August 2011
Again try sub-pixel mapping and tick clamp output.
*(GOZER)-During the third reconciliation of the last of the Meketrex Supplicants, it chose the form of a giant SLOAR...

  08 August 2011
I had that issue as well with the same setup as yours and the sun and sky system.
I can't remember exactly what I did to fix it, however in my case it had something to do with the reflection on my materials. If i turned it off the bright dots dissapeared.
The subpixel mapping only fixed it partially.
  08 August 2011
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