The efficiency of mouseTrack and completeRedraw Function

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  08 August 2011
Question The efficiency of mouseTrack and completeRedraw Function

I use mouseTrack Function to Draw something in viewport . But this Function can't Redraw the viewport.... so i mast add a completeRedraw() at end of the mission.

But when have a lot of objects in the viewport. the completeRedraw every time is so slow.....

So. have other solvent??

Code like this:

fn _Draw msg ir obj faceNum shift ctrl alt =
local b
if msg==#mousepoint then
if msg==#mousemove then
if msg==#mouseabort then ok else #continue

mouseTrack trackCallBack:_Draw
  08 August 2011
what about using RedrawViews() instead?
  08 August 2011
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