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Old 10-20-2012, 02:54 AM   #1
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cgiink's Avatar
Miguel R.%2BDuque
Join Date: Mar 2006
Posts: 160
Projection Painting Turns Diffuse Darker

I've been fighting this "issue" for the last 2 days and I'm about to give up.

Did some search and nothing came up. Trying to do a normal projection painting and getting darker skins. I tried to turn on and off the gigatel to see if fixes the problem but still gives me darker color. Tried using Ptex to see if this fixes the problem, problem still remains. None of the techniques I tried worked... frustrated...

When I use the standard mudbox base head, no issues. It paints as it should. When I open my sculpted mesh portrait, same workflow and it gives me much darker image as the video shows.


My system spec:

Iím using Nvidia GTX 560 Ti, 1G ( Driver version - 02-October-2012 )
Windows 7 Pro 64bits.
cpu i7 860, 2.8 ghz
16 GB rams.

Any help is much appreciated. Thank you.
Attached Images
File Type: jpg mud1.jpg (88.4 KB, 16 views)

Last edited by cgiink : 10-20-2012 at 05:42 AM.
Old 10-20-2012, 08:13 AM   #2
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Miguel R.%2BDuque
Join Date: Mar 2006
Posts: 160
You know you are working far too hard when............... the solution is right in front of your eyes and you "wasted" spent 2 bloody days trying to figure out the problem......... at the end, to find out the stencil offset was set too high. Lowering to 0.0 value it worked like a charm... I feel so dah...
Old 11-11-2012, 01:45 AM   #3
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Polygon Mangler
Florida, USA
Join Date: Apr 2009
Posts: 389
I'm glad you found a solution and that's a great looking model too!
Old 11-11-2012, 01:45 AM   #4
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