|02-18-2013, 01:58 PM||#1|
Join Date: Dec 2010
Modelling a simple face
I've decided to recently get into animation and modelling. I'm following the vertex pusher tutorials and created a few low poly character models in Cinema 4D.
I am able to model a reasonably advanced face (eyes & sockets, nose, mouth) though I am trying to create a very simple model and I'm having trouble creating a very simple face.
I've seen other simple 3D characters with 'flat' faces (i.e. No extruding polygons for eyes and mouth). It seems the face has been formed by the materials but they still seem to have expressions like blinking and raised eyebrows.
here's a few examples of what I'm talking about:
Can anyone please explain to me how this is done for low poly models?
|02-24-2013, 06:49 PM||#4|
Still in college
Join Date: Jan 2011
I often wondered how it was done. That's very clever.
I like to learn.
|02-24-2013, 06:49 PM||#5|
Lord of the posts
Join Date: Sep 2003
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