|01-04-2013, 07:42 PM||#1|
Character TD - 3D Artist
Join Date: Mar 2004
Face Rigging: Joint driven vs TargetShapes
What techniques are you using for face rigging and where / why?
Methods I can think:
- joint / bone / cluster based
- shape / blendshape / targets based
- curves / wires
+ Can be rotated, scaled and travel on paths
+ Can be generated procedurally for the most part
+ Can be ported to other characters
+ individual control over joints can be exposed to the animator
for finetuning (offsets)
+ offer more precise and fine control over final shape
- blendshapes are linear
I would like to hear other peoples thoughts / opinions / experience.
Work Hard - Render Fast - Retire Young - Die Old!
|01-04-2013, 07:42 PM||#2|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|