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Old 10-26-2012, 02:46 PM   #1
Woody182
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Thomas Wood
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Unhappy Problems with rendering - outcome is pale

Hi there, first post to this site

I have made a bench in max, took it into ZBrush and sculpted away. Did Xnormal and such to get the colour and normals from the sculpt, and have my bench now complete. Expect one thing, the wooden beams of the bench are paler for some reason.

In the viewport the wood on the bench is a darker brown, but when it is rendered it is alot lighter.

I noticed it was only the wooden beam and not the concrete legs when I applied a completely red texture to the asset, and the legs were bright red like it should have been, but the wood was pink.

Also Ive exported it, brought other modes in and such, and it is the same in other scenes, everything else is fine but the wood still. Anyone have any ideas? Thanks in advance
 
Old 10-29-2012, 07:59 PM   #2
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Anybody have any idea? I am proper stuck with it, still can't figure it out
 
Old 10-30-2012, 09:13 AM   #3
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Patrick Probst
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Check if your planks have a reflective material. If so check the environment map or color, maybe what you perceive as lighter color is in fact the reflection. You can also check that by rendering a reflection pass and see if anything is in there.
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Old 10-30-2012, 11:21 AM   #4
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Check your gamma settings in the scene. For issues like this it's very helpful to post a screenshot as well.
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Old 10-30-2012, 11:26 AM   #5
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Quote:
Originally Posted by Decency
Check your gamma settings in the scene. For issues like this it's very helpful to post a screenshot as well.


Agreed. Sounds like double-gamma on that texture.

If you are unfamiliar with a linear workflow, then you really shouldn't be.

You should read this...http://www.3dtotal.com/index_tutori...52#.UI-4y8VWySo
 
Old 10-30-2012, 09:30 PM   #6
Woody182
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https://www.dropbox.com/s/uye5mklcc8hpdkq/bench.png

Hi again, the gamma seems to be correct in the scene as if i have other objects in, they are lit fine. The beams and concrete are all one asset, and all on one material space if that helps.

The image of how it looks, both rendered and not.
 
Old 10-31-2012, 11:36 AM   #7
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Quote:
Originally Posted by musashidan
Agreed. Sounds like double-gamma on that texture.



did you make sure this wasn't the case on the texture in question?
 
Old 10-31-2012, 11:36 AM   #8
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