|09-10-2012, 02:43 AM||#1|
Buenos Aires, Argentina
Join Date: Jul 2010
Unwrapping cow´s head
I am trying to model a cow´s head so I can make a simple animation.
I did a base mesh in mudbox, retopologized it in 3d coat and now I am trying to unwrap it in 3ds Max.
I would really appreciate if you could give me your opinions on the topology flow and how could I improve my uvs (i would like tou add more detail in mudbox and am afraid I might have problems when creating the normal maps.)
I attach the mesh as .obj if anyone cared to have a look at it.
|09-10-2012, 02:43 AM||#2|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|