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Old 06-04-2010, 04:14 PM   #1
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Win Schutten
Amsterdam, Netherlands
Join Date: Mar 2008
Posts: 3
Anatomy Sculpt WIP, critique appreciated

Im now sculpting in some anatomy on a relatively low resolution. Im basically just using this to later retopologize my base mesh back in Maya for proper edgeflow while first just learning anatomy without it becoming too technical.

Ive come as far as I can sculpting on my own, so I would appreciate some feedback and comments on how to improve on it. The feet look worst, but I'm not too worried about those, he will almost always wear shoes.

The idea was to make it slightly exagerrated to properly show the muscle simulation later on ;0.

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Last edited by Daikath : 06-04-2010 at 05:17 PM.
Old 06-18-2010, 04:14 AM   #2
BLackwood, USA
Join Date: Feb 2010
Posts: 44
the first thing that sticks out to me is the relation between the arms and the legs. I think, as it is, if you were to rotate the arms down at the shoulders the finger tips would hit the knee cap instead of around mid thigh. So i'd suggest checking some of the other proportions, because if that is off there is probably another that's slightly off as well.
Old 06-18-2010, 04:14 AM   #3
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