Seeking 3D Modeler Contract to Full for Game Studio in Seattle

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  09 September 2012
Seeking 3D Modeler Contract to Full for Game Studio in Seattle

Contract 3D Artist
We are an indie game studio in Seattle looking for a 3D Modeler for A PC/Mac title using the Unity Engine. We’re working on an engaging tactical steampunk game with strong narrative storylines and Contact us at with your portfolio link and rates if available. (Or, for instance a basic rundown of the time it takes you / how much you’d charge for specific pieces on your portfolio site). Other duties include using particle effect systems and in-game art implementation.

Our needs include
-Modular Vehicle Artwork, so pieces of armor/guns that can be attached to multiple Chassis.
-Multiple pieces of sculpted terrain. These are mostly islands.
-Normal Spec and Diffuse Maps
-A handpainted/stylized texture style
-Preferably LoD models that we can scale up and down
-Art asset Implementation

Required Skills
-3D Modeling and texturing skills (preferably Maya and Photoshop)
-Strong game playing experience and background (Boardgames a plus)

Strong 3D and 2D skills
-Excellent communication skills

The Ideal candidate will have
-Experience with Unity and Substance Designer
-Ability to work independently
-Generalist skills like the ability to put together a shader, make placeholder animations, create basic particle effects
-Ability to define, create, and drive multiple art styles to meet the needs of game projects
-Located in Seattle

Final delivery of assets would include both the original source models/textures as well as a Unity Package with materials hooked in. For the correct candidate and based on the success of the title, this could turn into a full time position if both parties agree but it does not *have* to.

Nectar Games is dedicated to creating compelling and deep gameplay tailored to audiences who appreciate them.
  09 September 2012
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