FK chain

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  01 January 2013
FK chain

Is there a way to rotate all the elements of a hierarchical (FK) chain in MoBu?
If you select a chain in MoBu and rotate, only the root/hierarchical parent will rotate. So for animating a tail with 2 billion bones I have to go bone by bone and rotate, instead of selecting all of them (or some of them) like I'd do in Maya for ex.
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