|11 November 2015||#91|
Join Date: May 2009
Request to every well wisher....Please write down something here.
|11 November 2015||#93|
Wellington, New Zealand
Join Date: Jun 2005
I say go for it Howard! Maya is 5-10 years behind Houdini everybody knows it, big studios know it and pipelines are embedded with it now. You can keep your Maya skills as backup and with good knowledge on nodal workflows from SOuP the transition to Houdini should be pretty easy. Sure it will take time, personally I would subscribe to a reputable tutorial site like https://cmivfx.com or something.
No time to lose! Good luck.
Originally Posted by HowardM:
Alas, its only 4 years later... and its finally here...really.. :(
I would say that over 75% of the jobs listed for FX TD today use this horribly depressing phrase:
"Houdini required, Maya a plus"
I really did not think this time would come so soon.
And honestly, I dont know if BiFrost and any new add ons will help. Maya needs a rewrite if it will continue to compete. It just isnt procedural enough even with SOuP.
Maybe the XSI guys are silently re writing Maya behind the scenes?
I am off to watch some Houdini tutorials. :(
|11 November 2015||#94|
Join Date: Mar 2014
Just curious though - Is it essential to learn the effects/dynamics system in Maya then?
I asked this because I have been watching tutorials from DT (trying to learn FX here...) where Maya effects/dynamics systems, in my pov, are explained more clearly to me as compared to Houdini ones, resulting me to skip Houdini and learn Maya first instead..
|11 November 2015||#95|
Senior fx td
London, United Kingdom
Join Date: Nov 2003
Well from my measly experience I'd say learn the basics of whatever tool but if you're heading to a pro-side of the area, you can't skip the mathematical basis of it.
Learn your vectors, basic vector & matrix calcs, and all the sudden the tool is just a tool :-)
Then you can run with whatever is hit afront of you.
- Oh no, it's me -
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