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Old 05-18-2014, 10:55 PM   #1
tennet
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Frederik Tennholt
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Vray material scaling/tiling a texture in a material?

Hi! When using C4D materials, then I can use the "Transform effect" in the "Layer Shader" to scale/tile my texture. It's very quick and convenient, since I don't need to open my texture in Photoshop to edit the size or tiling and re-save it.. specially when tweaking the size of a noise texture/bitmap.

I'm using Distributed Rendering now and then I can't use the Cinema 4D shaders anymore, since DR can't read the C4D shaders correctly.. is there a way to scale or tile my texture using the Vray shader settings (like in the 'VrayAdvBitmap' options)? I don't want to tile the texture tag, since it most often just some maps in a material that need to be scaled or tweaked..

Thanks!
 
Old 05-19-2014, 12:43 PM   #2
lllab
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stefan Laub
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yes you can scale,offset and tile each vray shader too,
this is possible of course.

for the official V-Ray DR you need of course to use all V-Ray native shaders.

come to the official user support forum, (as user you have an account there already)
and i show you how this is made

best
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Last edited by lllab : 05-19-2014 at 12:47 PM.
 
Old 06-04-2014, 04:05 PM   #3
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I would like to know about this too.

I would like to know about this too.

I already posted the question in the VrayforC4d.net forum.
 
Old 06-04-2014, 05:38 PM   #4
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Thanks, stefan! worked perfect.
 
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