|11-19-2012, 07:57 PM||#1|
lisnaskea, United Kingdom
Join Date: Oct 2010
Alpha maps in 3ds max using Xoliul Shader
Hi, im currently trying to get alpha maps working using the Xoliul Shader in 3ds max.
When I import my mesh and turn alpha on in the settings it gives me something weird.
This was with soft shadows in the perferences on, but then i then changed it to hard shadows and it gave me this result as seen below.
Its close but as you can see, you can see the actual geometry of the hair like you can see the planes which is most notable at the top they are reflecting. Its not 100% transparent but more like 80-90%.
Just wondering has xoliul always been like that, or is it a bug. Seems like when i use hardware shading it doesnt like it and i tried using the clipping feature as well in xoilul but doesnt help either. Im using max 2011 btw
Last edited by kungfoolai : 11-20-2012 at 02:24 AM.
|11-19-2012, 07:57 PM||#2|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|