Emiting particles from instanced when they die

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  03 March 2013
Emiting particles from instanced when they die

I have a scene where i have instanced geometry on the Nparticles1.
now when instanced particles die i want Nparticles2 to be emitted from the exact geometry shape of the instanced.

i am using Per Point Emission rate and added a ramp on the particle age. so it emits particles when they die. But it does not actually emits from the instanced geometry instead it emits from the spherical particle which make the effect look weird.

is there any way to emit from the instanced geometry. I have about 400 such instanced particles so i cannot bake the instanced and then manually animate the emission rate for 400 emitter :(


i have uploaded scene file.

any help would be appreciated

thanks

Apoorva
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  03 March 2013
quick way
bake you instancer, then emit particles from the object you need on the frame you need. That may require to write a script, depending on how many objects you have.

there are many script for convert a instancer to geometry. I'm using this recently http://www.creativecrash.com/maya/d...kaf_uninstancer
 
  03 March 2013
thanks for you inputs.
i was also trying to do that.
I used soup to bake instanced..

i am not good with mel so I am not sure how to do that with Mel.



----------------------------------------------
if (pCube1.visibility > 0 )
emitter1.rate = 0;

else if (pCube1.visibility < 1 )
emitter1.rate = 50;



how do i stop the emission after that. i want emission only on one frame when the visibility is turned off.

also how can i add this script to all the objects?

Last edited by apfxpunk : 03 March 2013 at 07:47 PM.
 
  03 March 2013
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