Houdini to Nuke deep compositing workflow

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  02 February 2013
Houdini to Nuke deep compositing workflow

Hi all!
I have a little quest to deal with. I work in a team and we need to do full-cg reel this spring. There will be lots of dust, fog, fire, water etc. So we decided to dig into houdini. Morover we've decided to render out all simullations in deep images (.RAT files) for deep compositing.
We should composit all 3d stuff with simulations in this reel because all 3d stuff made in Maya. So I've discovered that nuke can only work with dtex for deep compositing (i mean not the 7th version). So that is situation.
PROBLEM: Is there way for converting rat -> dtex. All work is going in Windows7. I've seen some linux scripts, but its usless for me...(

Thanks.
 
  02 February 2013
Until Houdini supports openEXR 2.0, you'll have to find some other ways around it. Either by doing the volumetric compositing in houdini (mergeDSM node) or by grabbing this plugin and compiling for your system.

Rat for nuke :
http://code.google.com/p/rat4nuke/

I've successfully compiled it for FC12, works like a charm.

-theo
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  02 February 2013
Thanks for help! In our situation it will be easier not to render in deep, i think...)
 
  02 February 2013
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