Silo Maya Production Pipline

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  08 August 2007
Silo Maya Production Pipline

currently I own Maya and Zbrush but the Modeling tools in Silo are so sweet I have have been strongly considering getting it. Although it would add another variable to my pipeline. Most of my work would be game related.

Anyway as I said my current workflow consists of going from Maya to ZBrush and then exporting the high poly model back out and then bring it back into maya. although I think that there is a new update for zbrush where the normal mapping can be created there more efficiantly than in maya.

So what is the pipeline for going between silo and maya. I know it is a Sub-D modeler. I also notices that it seems to have some sculpting in the new version. is it up to par wiht Zbrush 3? would I still need Zbrush?

anyway if someone that operates a similar pipeline could shed somelight I would really appreciate it.
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