Challenge #1: Fruit Bowl - Tutorials & Breakdowns

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  09 September 2006
I apologize for the late reply. Work work work

Anyway I posted a breakdown of my candle image in the new lighting challenge.....kinda addresses the rim light and light gradient workflow:

Wanted to show the rim light pass because I have gotten some requests on how I achieved the "painterly" look in my fruit bowl entry (and it's also here albeit more subtle) and the rim lights in general. It's actually very simple to create:

Rim Light:

Shader setup:

This is the basic setup and by no means do I take credit for both of these (good friend of mine had shown me the rim technique although his is a bit more complex). I add a multiply node before I plug the rim into the surfaceShader to kind of act like an intensity value. I try not to use the light gradient by itself but combining it with my file/2d/3d texture through a layered texture node.


I got the "fresco" look in the render by screening the gradient on top of a fractal through a layered texture. That's the basic setup but of course you could try the other blending modes or just piping the fractal into one of the color inputs for the ramp. The latter gives a little more control on where you want the fractal to end.

Hope this helps and I can upload a scene file for you if you want.

  09 September 2006
Scene file would be really helpful. Thx.
  09 September 2006
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  05 May 2017
The first CG scene I saw that motivated me towards lighting; it's an excellent challenge for those starting out.

Breakdowns here:

Last edited by hgagne : 05 May 2017 at 07:44 PM.
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