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  07 July 2003
Answer to: lost my Move/Rotate/Scale tranform

Since we seem to get this question on an almost weekly basis so I figured we'd sticky this up for quick reference.

If you have lost your tranform gizmo try pressing the Xkey. This is the default on/off toggle.

Yes, there are more than 32 materials availible. As long as they have a unique name you can have a ton of materials in a scene. You are only limited to seeing 32 in the mat editor at one time.

"Help my viewport textures are Blurry.

thanks to Bobo:
Assuming that you are running OpenGL or DirectX driver, Customize>Preferences>Viewports>Configure Driver
Change the texture resolution to the highest supported, check "Match Bitmap" checkbox for better resizing.

You can also play with the MipMap settings... Linear/Linear should looks pretty nice:
http://www.scriptspot.com/bobo/stuff/cgtalk/mipmap/

-
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Last edited by Taoizm : 05 May 2006 at 01:49 PM.
 
  07 July 2003
And if all your objects turn into boxes when you rotate your viewport... press the O key.

"Adaptive Degradation Toggle"
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Gene Crucean
Arnold Renderer
 
  07 July 2003
and what if my X Key is collapse(poly) ?

sorry guys nevermind
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some timelapsed videos
 
  07 July 2003
lol...

I would smack you and say "yeah but your no nooooobie!" exactly like austin powers says "I'm gonna watch a mooooovie"


Hi Neox
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Gene Crucean
Arnold Renderer
 
  07 July 2003
haha, i think ALOT of 3d forums need this q&a stickied!!
 
  07 July 2003
One other possible solution:
check if your monitor is on...
 
  08 August 2003
there is a checkbox at the botom of the viewport tab of the Preference Settings, says Transform Gizmo on/off.

(for the one who has "collapse poly" on x
)

Michael
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  08 August 2003
I've been having a similar related problem lately where I loose the ability to type in my XYZ offset numbers at the bottom of the screen when doing a move command. I have to either open the transform type-in window (f12), or I actually have to click-drag-move in the viewport, then undo, and only then it allows me to type a value in. Kind of a pain when all I want is to offset something accurately.

This only started recently so I know somethings not right. I'm using 5.1. Any ideas?
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phoric :: photoblog
 
  08 August 2003
And if the bounding boxes that show you what object you've got selected disappear, hit the J key!
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  01 January 2009
Originally Posted by gnarlycranium: And if the bounding boxes that show you what object you've got selected disappear, hit the J key!


Sweet, I've been meaning to look for the Brackets toggle for a week or so now. It's just that it keeps coming up when I'm busy. Now I don't have to. Whee!
 
  07 July 2009
I'm having a small issue. The last time I did this was years ago so I can't exactly remember where it is. You know how there is a max text file that tells max the screen coordinates for all of your floating menus. I've "lost" (like if u use dual monitors, switch back to one and forget about your floating menus thus leaving your menus location on the now non-existant second monitor) one of my floating menus (FumeFX) and I just can't remember what the text file was called. Because in the past I'd just go into the text file and change the coordinates back.

Silly question I know.

EDIT: Nevermind.

Last edited by Digital Masta : 07 July 2009 at 09:23 AM.
 
  02 February 2010
I'm pretty new to 3ds max and i'm having an issue with the pro materials. At first I thought they were just messed up as they weren't showing up when I selected them in the materials editor, but after some investigation I found they were there but considered "incompatible".

I don't know why they would be considered such so does anyone know how to fix this?
 
  02 February 2010
Pro materials are compatible only with mental ray, so you need to assign mental ray as a renderer in order to be able to use them.
 
  05 May 2012
Is it possible to disable the cycling behavior of "Q", where it cycles between the different selection regions (rectangular, circular, etc) every time you press it? I find this feature highly annoying, as I rarely use anything other than rectangular.
 
  11 November 2014
Hello everyone, wanted to ask your help on something. On the first picture you can see the sphere with polygons on the side extruded inside to make a hole. There's also one omni light present.
[ SPOILER - Click to reveal ]

The polys in the hole and on the rest of the sphere have different smoothing groups, and the problem is that the inside of the hole is lit while it shouldn't be. This is what it renders to:
[ SPOILER - Click to reveal ]

So, what am I doing wrong and how do I fix it?
 
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