Animating with props (99% there, but...)

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  11 November 2013
Animating with props (99% there, but...)

Hello friends,

I am animating a character for a game. The biped has a sword in his left hand. I constrained a locator to the wrist control, then constrained the sword to the locator, and on the sword's control added an attribute called "Connect". Obviously, 0 kills the weight of the connection, 1 keeps it as is. So, when the character needs to let go of the sword I set the Connect attribute to 0. Works perfect.

..except, that when I set the Connect attribute to 0 (subsequently killing the constraint weight) the sword controller snaps back to bind pose. I'd love to maintain the offset, so if I kill the locator weight the sword will no longer follow the wrist control but at least stay where it is instead of snapping back to T-Pose/Bind.


  11 November 2013
I think that right on the frame where you want the sword to let go of the locator it's constrained to, you set a key on the transform node of the sword controller. Set a key on translate and rotate attributes of the sword controller on the last frame it is connected to the locator and it will be locked in space at that frame and wont snap back to bind pose.
  11 November 2013
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