CGTalk > Software > Pixologic ZBrush
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 05-03-2013, 09:56 PM   #1
jgibz
Lord of the posts
 
jgibz's Avatar
portfolio
Jack Gibbons
USA
 
Join Date: Nov 2003
Posts: 787
Overwritecolor on matCap problem

Hey guys,

I've got a canvas layer created with tools that had a matcap white layer assigned with polypaint. Now I'm trying to use the Overwritecolor modifier on my material to change my canvas layer to a flat color(in this case white). so I can bake out maps without color info using lighting/render and grabdoc. I can't seem to get it to work.

I'm making a brick wall texture and my canvas has 2 layers, the bricks and the grout. When I clone each layer and combine the two, then hide the other original layers and try to overwritecolor, only the grout turns white.

Thanks for any help
 
Old 05-05-2013, 06:36 AM   #2
jgibz
Lord of the posts
 
jgibz's Avatar
portfolio
Jack Gibbons
USA
 
Join Date: Nov 2003
Posts: 787
I just ended up painting material on a clone of my layer.
__________________

gibby3d.com
 
Old 05-09-2013, 02:53 AM   #3
informerman
Expert
 
informerman's Avatar
portfolio
EZ-Brush
dallas, USA
 
Join Date: Dec 2011
Posts: 881
Quote:
Originally Posted by jgibz
I just ended up painting material on a clone of my layer.

you can use layer>fill
no need to paint
 
Old 05-09-2013, 03:40 PM   #4
jgibz
Lord of the posts
 
jgibz's Avatar
portfolio
Jack Gibbons
USA
 
Join Date: Nov 2003
Posts: 787
Quote:
Originally Posted by informerman
you can use layer>fill
no need to paint


I tried that and it just filled my layer with flat color.
__________________

gibby3d.com
 
Old 05-09-2013, 11:17 PM   #5
informerman
Expert
 
informerman's Avatar
portfolio
EZ-Brush
dallas, USA
 
Join Date: Dec 2011
Posts: 881
Quote:
Originally Posted by jgibz
I tried that and it just filled my layer with flat color.

define what you mean by layer?
i thought you where trying to fill the >canvas which = layer

Quote:
Originally Posted by jgibz
Hey guys,
Now I'm trying to use the Overwritecolor modifier on my material to change my canvas layer to a flat color(in this case white).


your topic and what your describing is a lot of different things which is hard to understand.
are you trying to fill the canvas or the texture you grabbed from the canvas?
select your material after you grab doc and then tool>texture map >select your Grab doc texture( model must have UV) then select new material then tool>texture map >FILL MAT

Last edited by informerman : 05-09-2013 at 11:31 PM.
 
Old 05-10-2013, 12:31 AM   #6
jgibz
Lord of the posts
 
jgibz's Avatar
portfolio
Jack Gibbons
USA
 
Join Date: Nov 2003
Posts: 787
Quote:
Originally Posted by informerman
your topic and what your describing is a lot of different things which is hard to understand.


Yeah, you're right, srry bout that.

I was trying to use the overwritecolor slider in my matcap material options to remove all color on a canvas layer composed of 2 merged canvas layers. After using overwritecolor on this merged canvas layer, only part of my canvas layer lost color, which ended up being one of the two merged layers. I'm guessing i had two different materials assigned to my layers before I merged them.

I'm still kind of a Zbrush noob, so once I found out that I could paint materials on my canvas layer, I realized it was a much better approach to solving the problem and generating my textures.

but I'll try layer>fill next time
__________________

gibby3d.com

Last edited by jgibz : 05-10-2013 at 12:38 AM.
 
Old 05-10-2013, 03:21 AM   #7
informerman
Expert
 
informerman's Avatar
portfolio
EZ-Brush
dallas, USA
 
Join Date: Dec 2011
Posts: 881
im still not sure what your trying to do but this may help
http://www.vtc.com/products/Pixolog...oduction/104019
 
Old 05-10-2013, 03:22 AM   #8
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:52 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.