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Old 01-31-2013, 08:12 PM   #1
Jacobo
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How to convert external morph targets to Internal

Hi;

I have external morph targets set for a character (Not on disk, but inside the scene as separate objects). I need to convert them to internal morph targets so as to be able to flip them and etc. I tried real hard but just couldn't find a way of doing this. Internal morph poses seem to work only with and memorize changes to point level tweaks... But nevertheless there must be a way of doing this. How do I go about accomplishing this?

Cheers;

AJ
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Old 01-31-2013, 11:39 PM   #2
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While in Edit mode IIRC, if you clear the Target link from one pose, it should convert it automatically to an internal morph. Same if you delete the target mesh.
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Old 02-02-2013, 01:27 AM   #3
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Wow... Never thought it'd be this simple... Thanx a million for the help man, much appreciated.

Cheers;

AJ
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Old 02-02-2013, 01:27 AM   #4
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