Mortal Kombat - Scorpion

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Old 10 October 2012   #31
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Holy Hell man that is insane. I love it! Whats the polycount? I am curious the detail is insane man. Ed Boon would be proud lol. Definitely one of the best if not the best MK inspired models I have seen a fan make.
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Old 10 October 2012   #32
Thx Keiyentai

Well, the polycount is exactly 397.956 polygons just for the character You know, this is for rendering. I'm using Mantra for render the character, and it can handle it quite smoothly.
 
Old 10 October 2012   #33
This is the final version. He's got a fully modeled dragon head under his feet High resolution renders and turntable videos are coming!


 
Old 10 October 2012   #34
This is excellent! The only thing that looks odd is the armpit area. The vest seems too high under his arms.
 
Old 10 October 2012   #35
Allot of teture detail seems to get lost in the rendering...

If you are using 3DS max you could lower the blurring on the bitmap textures in the material editor and maybe use more sharp AA settings in the renderer.
 
Old 10 October 2012   #36
This is a problem with full body renders. If I want to get those details I have to render it in higher resolution, or I have to render a closeup but then, obviously, I lost other parts of my character. By the way, I'm using Houdini to render it. I'm going to check Mantra's settings in order to get sharper textures.
 
Old 10 October 2012   #37
dude that is an excellent model. I love it alot. Did u planed to make an flaming head and some nice flames with fume fx? Would be nice if so :-) But right know u got so much details in your model and shading that i can't wait to see scorpion in a rig doing some moves ^^ Keep up the great work
 
Old 10 October 2012   #38
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