CGTalk > WIP > WIP/Critique: 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 10-17-2012, 04:05 PM   #31
Keiyentai
Owner of NeoSpawn Games
portfolio
Jeremy Jones
3D artist and computer bum
NeoSpawn Games
Mount Vernon, USA
 
Join Date: Nov 2002
Posts: 1,043
Send a message via ICQ to Keiyentai Send a message via AIM to Keiyentai Send a message via MSN to Keiyentai
Thumbs up

Holy Hell man that is insane. I love it! Whats the polycount? I am curious the detail is insane man. Ed Boon would be proud lol. Definitely one of the best if not the best MK inspired models I have seen a fan make.
__________________
I've gone crazy how baout you? Tea? Coffee? Sugar? All of the above?
 
Old 10-18-2012, 08:52 AM   #32
SpotLamp
Veteran
portfolio
Robert Vari
Digital artist
Budapest, Hungary
 
Join Date: Nov 2002
Posts: 60
Send a message via ICQ to SpotLamp Send a message via MSN to SpotLamp

Thx Keiyentai

Well, the polycount is exactly 397.956 polygons just for the character You know, this is for rendering. I'm using Mantra for render the character, and it can handle it quite smoothly.
 
Old 10-24-2012, 07:14 PM   #33
SpotLamp
Veteran
portfolio
Robert Vari
Digital artist
Budapest, Hungary
 
Join Date: Nov 2002
Posts: 60
Send a message via ICQ to SpotLamp Send a message via MSN to SpotLamp

This is the final version. He's got a fully modeled dragon head under his feet High resolution renders and turntable videos are coming!


 
Old 10-24-2012, 07:52 PM   #34
philmartin
Frequenter
 
philmartin's Avatar
portfolio
Phil Martin
Martin Design Group
Chepachet, USA
 
Join Date: May 2004
Posts: 127
This is excellent! The only thing that looks odd is the armpit area. The vest seems too high under his arms.
 
Old 10-24-2012, 08:30 PM   #35
CHRiTTeR
On the run!
 
CHRiTTeR's Avatar
Chris
Graphic designer extraordinaire
Belgium
 
Join Date: Feb 2002
Posts: 4,366
Allot of teture detail seems to get lost in the rendering...

If you are using 3DS max you could lower the blurring on the bitmap textures in the material editor and maybe use more sharp AA settings in the renderer.
 
Old 10-25-2012, 11:58 AM   #36
SpotLamp
Veteran
portfolio
Robert Vari
Digital artist
Budapest, Hungary
 
Join Date: Nov 2002
Posts: 60
Send a message via ICQ to SpotLamp Send a message via MSN to SpotLamp

This is a problem with full body renders. If I want to get those details I have to render it in higher resolution, or I have to render a closeup but then, obviously, I lost other parts of my character. By the way, I'm using Houdini to render it. I'm going to check Mantra's settings in order to get sharper textures.
 
Old 10-26-2012, 10:40 PM   #37
makeitliquid
New Member
portfolio
Martin
München, Germany
 
Join Date: Oct 2012
Posts: 2
dude that is an excellent model. I love it alot. Did u planed to make an flaming head and some nice flames with fume fx? Would be nice if so :-) But right know u got so much details in your model and shading that i can't wait to see scorpion in a rig doing some moves ^^ Keep up the great work
 
Old 10-26-2012, 10:40 PM   #38
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:16 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.