Skippy Topololgy Brush

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  06 June 2005
Skippy Topololgy Brush

Hey All'

My question is this. When using the topology brush, the lines are frequently, broken and "skippy". Many times when trying to draw lines in deep areas like eyesockets it does not draw at all.

Any suggestions would be appreciated.

Doug Macary
  06 June 2005
That happens to me too. The best suggestion I have is to draw the lines slow or just go back over them and merge the left over verts later on. Also if I remember correctly sometimes when the stroke you lay down doesn't show up the brush is still working, but the stroke is under the mesh. So even though it may appear that the stroke isn't there when you finalized the mesh it should show up.
  06 June 2005
Try subdivide further the object you're drawing your topology over (?)
That's my guess.

I think the topo brush will only draw over existing topology,
and the more subdivided the object the smoother the lines.

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  06 June 2005
Actually, your problem may be resulting from having the object subdivided. Even if you have subdivided, the topology brush will only draw on the outer control mesh, resulting in what may look like graphical inconsistencies. So try unsubdividing your object all the way or using Refine Control Mesh before entering the topology brush.
  06 June 2005
Ah, now that helped me out, thanks
I encountered similar problems when working with the topology brush but unsubdividing fixed that up!
  06 June 2005
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