Team Fortress 2 : The Pyro

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  05 May 2008
Team Fortress 2 : The Pyro

Hi, this my first character in a long time, almost a year. I'm not a hardcore player, but Team Fortress 2 caught my attention with its cartoony design while ther other productions try to get closer to realism.

Not only this game looks gorgeous, it's actually a lot of fun to play, and I got a little addicted. So much that it inspired me to make a character. The pyro. Definitly the funniest of all because of all the funny noises and taunts he makes. His weapon is owesome too, some kind of DIY flamethrower. Also it's easier to make, because there is no face.

Took me about 10 days so far, working a couple of hours every once in while. It's modeled in max 9 with Polyboost.

For references, I simply opened the game model in the Source SDK viewer, made a few screengrabs to put in max viewport, and kept the model opened all the time for direct comparison (dual screen FTW!). I know, kind of a cheat, And I could have taken it even further by importing the model directly into max, but I couldn't figure how and it would have been cheating for real then (there are some plugins for older versions of max).

















I still have to add some details, finish the boots, and of course make the flame thrower
I kept the proportion close to the game model, but I want to make more realistic textures
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