animatin cables so the ends stay in place

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  1 Week Ago
animatin cables so the ends stay in place

Hello, I was working in this robot (original art is from a sketch from an artist called Jon Lane, if somebody knows him, I would like to ask for forgiveness for using his sketch - is not for a commercial project)

I want to rotate the torso of the body but as I modeled the cables, they end up separating from the pelvis, I saw somewhere a way to make a spline and stick both ends in place, so I could freely move one end for the pelvis and one for the lower back (im sorry if this is confusing).

Also, all critiques are welcome.. is still a work in progress.. I used Redshift for rendering (2 minutes average per frame), so I also want to know if you guys know how to add decals into the mesh.

Thanks.





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Last edited by luisRiera : 1 Week Ago at 09:04 PM.
 
  1 Week Ago
this is the original art.

__________________
demo videos
Close, open-relationship: C4D / Zbrush
Hate / love: Maya / Houdini
Former gf: XSI
 
  1 Week Ago
I'm not sure if its exactly what you're looking for, but this is an XPresso rig I use all the time for cables that connect two moving parts:

https://www.dropbox.com/s/sm7f2lhbb...bleRig.zip?dl=0

 
  1 Week Ago
Thanks, yes I think that will gonna do the trick. Hopefully I will be able to move the shoulder and the arm and the cable will follow accordingly
__________________
demo videos
Close, open-relationship: C4D / Zbrush
Hate / love: Maya / Houdini
Former gf: XSI
 
  1 Week Ago
Would something like Topowire help?

 
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