Nat's Sketchbook

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  1 Week Ago
WIP




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My Sketchbook
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  1 Week Ago






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Some days we win, some days we learn

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  1 Week Ago
On the last asset, the frame bar is coming straight out of the wheel? If that is some sort of design decision/mechanism etc that is not visible, then I think additional photos are needed, if it is a mistake of some sort, then fix it
Another thing that I wanted to write, but didn't think it was worth to mention alone, but since its two things now
So that cupboard with mirror. The mirror part seems rather high on polies, given that that is a game asset and its a flat surface that wont deform, I'm questioning if this is justified. If it is hero object then maybe, but to me it looks abit overstated in polies. Maybe you should look into it. Sadly can't help with any more meaningful advices ^^'.
 
  1 Week Ago
You are right on the wheels of the last asset, my bad. I modeledit quickly, but that's no excuse. I will revisit and see how wheels attach to trolleys properly.
The second as well, I started this project to learn how to create assets, experiment with techniques, and get feedback. I will try to revisit the mirror surface and optimize.Thank youKazkas for the thoughtfulfeedback!

Edit: Spaced out the wheels and added the connection (rather simplified)







reduced the mirror polycount, quick render

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Last edited by enat : 1 Week Ago at 06:32 PM.
 
  5 Days Ago
One more asset for the room project








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  1 Day Ago
More progress on the envi, texture needs more work











In engine, UE4


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Some days we win, some days we learn

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  1 Day Ago
Also, just started to learn Zbrush today First sculpt ever


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Some days we win, some days we learn

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  21 Hours Ago
Worked some more on textures and fixed some UVstretching. I also added different wood textures (played with roughness, UV scaling and fiber direction).






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Some days we win, some days we learn

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  10 Hours Ago
One hour sketch to practice Zbrush....somewhat close to photoshop but not quite...






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