Half Underwater Shot

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
Prev Previous Post   Next Post Next
  03 March 2018
Half Underwater Shot

Hi there everyone,

I was wondering if anyone has any thoughts on how to go about creating a scene like this in cinema?


as much as I search I can't find any tutorials that deal with a half underwater camera effect. I'm planning to use realwave in realflow to generate the wave surface, with an object being moved around by the waves to act as a proxy to be replaced by the camera in cinema. The main question is how to handle the different effects and environments of above and below water. Most people i've asked so far have suggested rendering two versions of the whole scene, one underwater and one above, and masking them using object buffers, but I wondered if anyone here had any ideas and/or could point me to some good tutorials for rendering above/below water effects.

Many thanks,

  share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:23 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.