|03 March 2018|
Half Underwater Shot
Hi there everyone,
I was wondering if anyone has any thoughts on how to go about creating a scene like this in cinema?
as much as I search I can't find any tutorials that deal with a half underwater camera effect. I'm planning to use realwave in realflow to generate the wave surface, with an object being moved around by the waves to act as a proxy to be replaced by the camera in cinema. The main question is how to handle the different effects and environments of above and below water. Most people i've asked so far have suggested rendering two versions of the whole scene, one underwater and one above, and masking them using object buffers, but I wondered if anyone here had any ideas and/or could point me to some good tutorials for rendering above/below water effects.