Vray nurbs tesselation issue

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  12 December 2012
Angry Vray nurbs tesselation issue

Guys,


1)I export nurbs surfaces out of Alias Studio Tools.

2) I import them into 3dsmax but I'm never offered any options, they just come in converted to triangles.

3) When I render with Vray, the more surfaces I have, the lower my tessellation is AUTOMATICALLY when rendering. i.e. when I instanced some of my geometry anything curved is looking very chunky from it's tesselation being lowered at render time.

How do I manually tell vray to have a high tessellation value at render time of imported nurbs geometry?

Please help and thanks!!
 
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