How do I fix the skin and clothing that morphs inward when rotating shoulders?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  11 November 2012
How do I fix the skin and clothing that morphs inward when rotating shoulders?

I had created a character in Maya with polygons in an A pose. With the skeleton, ik handles in legs, and nurb circles connected to each joint. When I try to rotate the shoulder down so that his arm is at his side, the skin around his ribs morph in to his body with the rotation. He is also wearing a tunic that I created using only polygons, that moves in to his body on the same side with the skin. How can I fix this?
 
  11 November 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:51 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.