|02 February 2013||#1|
Auckland, New Zealand
MentalCore 1.5v1 Update!
MentalCore version 1.5v1 is available to download! This update includes a bunch of new features such as Light Select render passes, diagnostic render passes and a architectural light. Check out the list below.
New “Light Select” Render Pass
Speed up the creation of per light passes using the new “Light Select” render pass. This allows you to create a single render pass to represent all possible passes for lights linked to the render pass, without the need to create individual diffuse, spec etc passes all linked to the same light(s).
New “Diagnostic” Render Passes
New Diagnostic render passes for outputting sampling information when using unified sampling (Samples, Error & Time).
New Texture Lookup Shader
New “core_texture_lookup2” texture shader. This is a updated version of the original shader with more options for texture filtering, blurring and the ability to attached different textures for different render stages (finalgather, GI etc).
New Architectural Light Shader
New “core_archlight” light shader. Based on the original “wom_archlight” shader, this light shader attempts to be a physically accurate light shader with support for IES light profiles.
UI rebranding with updated logos and color scheme.
See the website for the full list of changes! www.core-cg.com
MentalCore - Shading and rendering pipeline for Maya/Mentalray
Last edited by mercuito : 02 February 2013 at 09:19 PM.
|02 February 2013||#2|
Join Date: Mar 2002
Excellent news! I have been meaning to re-install the wom_archlight shader but this sounds fantastic.
~ Jared Martin
Maya, 3Delight, mentalray, Maxwell Render, ZBrush
Photoshop, Fusion, Vegas Pro, Syntheyes
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