CGTalk > Software > Autodesk Maya > Maya Rendering
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 01-20-2013, 04:21 PM   #1
New Member
Blas Lamagni
Nada, Argentina
Join Date: Feb 2012
Posts: 4
Light going throw opaque material?

Hi, I have a problem with mi rimlight, I post two images, the first with the problem and the other with the solution or maybe the way it should render, any advice? Im from 3dsmax and there I know what would be, but Im new in maya. Rendering with mentalray and all kind of shaders behaves the same (lambert, mia_material_x, blinn).
Thanks in advance.

The light in the eyes cavity shouldn't be there!

This is how it should be.

Please help me!

Last edited by demmaone : 01-20-2013 at 04:59 PM.
Old 01-24-2013, 05:28 PM   #2
bpx's Avatar
Bernardo Pichardo
santo domingo, Dominican Republic
Join Date: Sep 2007
Posts: 403
select the light, scroll down to the shadows section and activate "use ray trace shadows"
Old 01-24-2013, 05:28 PM   #3
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:10 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.