|01-20-2013, 04:21 PM||#1|
Join Date: Feb 2012
Light going throw opaque material?
Hi, I have a problem with mi rimlight, I post two images, the first with the problem and the other with the solution or maybe the way it should render, any advice? Im from 3dsmax and there I know what would be, but Im new in maya. Rendering with mentalray and all kind of shaders behaves the same (lambert, mia_material_x, blinn).
Thanks in advance.
The light in the eyes cavity shouldn't be there!
This is how it should be.
Please help me!
Last edited by demmaone : 01-20-2013 at 04:59 PM.
|01-24-2013, 05:28 PM||#3|
Lord of the posts
Join Date: Sep 2003
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