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Old 12-20-2012, 10:45 PM   #1
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Alexander Lehmann
Vancouver, Canada
Join Date: Jun 2003
Posts: 497
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Airplane Cargo Area Interior / modeling & texturing

Hey Everyone,

I will have to create a scene inside the cargo area of a passenger airplane (or an actual cargo plane).

I have been searching all over the net for a stock model. But couldn't find anything.

Has anyone here ever done anything like this?

The job has got a pretty tight deadline and I won't really have the time to model it myself - and getting reference or photos for textures / projections inside of airplanes isn't really easy either.

Airplane type isn't really importart.
Just something like this:

thanks in advance
Old 12-29-2012, 10:44 PM   #2
Ozzy Hattermann
Bartonville, USA
Join Date: Dec 2012
Posts: 58
Well, whatever program you're using, it should be pretty easy. I'll tell you how to do it in 3ds Max so any other software should be able to do something similar.

First you need to select all the geometry you want to be as part of the cargo/passenger bay. Then clone it, scale it down so it fits inside your airplane, then flip the polygon normals (Polygons>Flip) and you should have the basic start of the interior. After this, it should be pretty easy to finish it off. Just make some polygons for the floor and you should be set.
Old 12-29-2012, 10:44 PM   #3
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