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Old 10-22-2012, 01:27 AM   #1
WilsonB
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Ben
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Shader and Material Blend Question

Hey guys! I was wondering if anyone knew of a good tutorial out there on the subject of shader/material blending in real time using Material>modifier/mixer.

I was just watching this video: http://www.youtube.com/watch?v=lCL0BpSZx_8 which got me all inspired:P

However it wasn't explained how to assign a second material to second channel in material>modifiers. I do know that materials can be render blended to eliminate the hard seam (Render > Render Properties > Material Blend Radius), however being able to see blend as you work is key I think.

Basically I made a copy of MatCap grey to use for the majority of a spacecraft I am experimenting with, and I want to assign a green glass material from Pixologic free materials for the cockpit canopy to channel 2 of my MatCap Grey Spacecraft.

Anyone have any suggestions? Big thanks in advance.
Wilson

Last edited by WilsonB : 10-23-2012 at 04:40 AM.
 
Old 10-23-2012, 03:15 AM   #2
WilsonB
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Ben
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Ok so I ended up just using the tri-shader material as the basis for the multi shader material I was looking to create to enable shader mixing. I am still unclear on how to create a material with multi shader channels from scratch so if anyone could still help me out in regards to the creation of additional shader channels that would be great.

Here is a little WIP on the tool I am making as a hard surface study:
http://i.imgur.com/HBge7.jpg

So far there are only 2 shaders being used (one for the canopy glass and one for the drab metal paint). There will be a third shader added shortly to make the bits of exposed metal from wear/scratches/damage reflect light different then the drab paint. In retrospect, next time I would make the canopy glass a seperate subtool, and model the interior of craft, and make the canopy glass semi transparent and more subtle.
 
Old 10-23-2012, 03:15 AM   #3
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