CGTalk > Software > Autodesk 3ds max
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 10-23-2012, 08:40 PM   #1
Curtis19
Veteran
portfolio
Curtis Beall
Drafter
EPIC Production Technologies
Oxnard, USA
 
Join Date: Dec 2008
Posts: 59
Need a Mentor, Please Read

Before anything else
My latest finished work is linked here: http://curtisb19.deviantart.com/gallery/
Programs I have access to: 3Ds Max and Mudbox

Hello everyone, I really need someone to help guide me grow further in my skills, I started my progression at ITT. Sadly they didn't teach me how to character model , they taught me how to use 3Ds Max, been learning Mudbox on my own, on a very basic level. Since graduating I have definitely improved, by utilizing Youtube and any other free videos I could find. I really feel as though if I had a mature artiest to help guide me and tell me where I can improve and how on a personal level in my work would be very beneficial. Really all I'm looking for is someone I can count on to get back to me when I send them my current project to tell me what needs improvement and how to improve it. I have searched online for ways to improve and have, but I find myself at times knowing something is wrong, but not knowing what it is. Also I see this as purely an online thing via e-mails, not expecting anyone to hold my hand and do anything for me, just point out what I'm doing wrong, and tell me how to improve. Thank you to anyone who is willing to help, also I understand everyone else has a life and is busy, so anyone who is willing to help, I don't expect time set aside for tutoring or anything like that. Just someone that will help as they would a co-worker and/or classmate.

Also a link to my latest work is here....
http://forums.cgsociety.org/showthr...?f=43&t=1076513
 
Old 10-23-2012, 11:13 PM   #2
japetus
3D Trickster
 
japetus's Avatar
portfolio
Mike Hanson
3D Artist
[:|] Straightface Studios
Seattle, USA
 
Join Date: Jun 2006
Posts: 2,454
Keep posting your wips in forums and practicing your skills with new and cool projects. That's the best you can get really. I wouldn't expect one person to be guiding your training. You could sign up for my online classes and buy dvds also if you were so inclined, but really posting WIPs and asking for critiques is an excellent way to improve.
__________________
Personal: www.japetusproductions.com
Work:Straightface Studios

 
Old 10-23-2012, 11:23 PM   #3
DaveWortley
<database error>
 
DaveWortley's Avatar
portfolio
David Wortley
Technical Director
London, United Kingdom
 
Join Date: Dec 2004
Posts: 1,918
Send a message via MSN to DaveWortley
Find a local life-drawing class in your neighborhood, you'll learn so much more with a pencil and paper with a proper artist than you will off here.
__________________
Maxscript Made Easy...
http://davewortley.wordpress.com/
 
Old 10-24-2012, 12:39 AM   #4
PEN
R&D/Technical Director
 
PEN's Avatar
portfolio
Paul Neale
PEN Productions
Canada
 
Join Date: Jun 2002
Posts: 7,417
Dave had it right, put down the mouse and pick up a pencil and learn to draw. That will make you far better then anything else.
__________________
Paul Neale
http://paulneale.com
 
Old 10-24-2012, 03:41 PM   #5
Curtis19
Veteran
portfolio
Curtis Beall
Drafter
EPIC Production Technologies
Oxnard, USA
 
Join Date: Dec 2008
Posts: 59
Thanks Japetus

@Japetus
I will definitely continue to post my WIP, I was just hoping I could find someone that I could possibly count on to critique my work regularly, as my latest WIP didn't get much in the area I felt I need help, which was my skin texture.

@DaveWortley and PEN
I began looking last night for classes in my area, and they seem to be affordable, as I should be starting that soon.

Thank all for your for your help, and for you and anyone else I would still be very appreciative if I could get someone that could critique and help me, like someone would a coworker or classmate. Thanks again.
 
Old 10-24-2012, 04:58 PM   #6
Decency
Expert
 
Decency's Avatar
CGSociety Member
Pete Sedlacek
Visualization Specialist
PSVISUALS
St. Paul, USA
 
Join Date: Jul 2007
Posts: 1,162
I think you will find that when you begin your class, and in general when you learn more of the fundamentals, you will get more people to critique, and they will provide more thorough feedback. I'm speaking from my own experience too. If you can produce decent work but need some help to push it to the next level, lots of people will jump in and leave comments. But if your work is just fundamentally flawed, people recognize that a great deal of effort is required to see meaningful improvement. It's much easier at that point to just close the thread and move on.

Nobody on here has time to teach someone from the ground up how to be a great artist, that's why people are suggesting you to do the legwork yourself with drawing, and classes. So stay positive, and know that the feedback you need will come as you continue growing!

*EDIT* Also, keep your eye out for the CG Classes that CGSociety offers. Some of these are fundamental courses, and since you are paying, you will get 1 on 1 time with the instructor, who can mentor you as you work.
__________________
www.psvisuals.com - 3D Visualization and Content Creation

Last edited by Decency : 10-24-2012 at 05:01 PM.
 
Old 10-24-2012, 05:29 PM   #7
Curtis19
Veteran
portfolio
Curtis Beall
Drafter
EPIC Production Technologies
Oxnard, USA
 
Join Date: Dec 2008
Posts: 59
Thanks For the Insight

Thanks for the insight Decency, it means a lot to get that. I didn't realize my work was fundamentally flawed, I will definitely be getting into these classes, because I want to be a great artist. Also in case anyone thought I was, I definitely wasn't looking for anyone to do the legwork for me, just point out where to improve and how to, which you guys have definitely done. For that I thank you guys very much.
 
Old 10-25-2012, 03:09 PM   #8
PEN
R&D/Technical Director
 
PEN's Avatar
portfolio
Paul Neale
PEN Productions
Canada
 
Join Date: Jun 2002
Posts: 7,417
Of course you can get lots of mentors by attending a college where you would have your piers as well as the faculty. Big commitment I know but I think that some times that is the best option. I'm biased of course as I'm a Professor at Humber College.
__________________
Paul Neale
http://paulneale.com
 
Old 10-25-2012, 03:40 PM   #9
Curtis19
Veteran
portfolio
Curtis Beall
Drafter
EPIC Production Technologies
Oxnard, USA
 
Join Date: Dec 2008
Posts: 59
Thanks

Thats a good point PEN, the only part I have problems with though is finding someone who can mentor me in a 3D environment, for example on my linked WIP, I'm really looking for what I can do to make the skin look more realistic, I don't know if its something to tweak with in mental ray, or if its something with my textures maps that need tweaking. However I am also going to start looking into 3D classes at my local colleges, they didn't have them really a few years ago, but I can check now, maybe they do in my area finally. Thanks again, and if anyone has any ideas on how to improve the skin on my WIP please tell me.
 
Old 10-27-2012, 10:21 AM   #10
Ricoelliott
New Member
portfolio
Richard Elliott
BC
Newcastle, United Kingdom
 
Join Date: Aug 2012
Posts: 8
It's nice to know that we have a supportive community.
 
Old 10-27-2012, 03:51 PM   #11
musashidan
Bar Stool Enthusiast
 
musashidan's Avatar
portfolio
Daniel McGrath
Dublin, Ireland
 
Join Date: Mar 2005
Posts: 3,850
Quote:
Originally Posted by Decency
I think you will find that when you begin your class, and in general when you learn more of the fundamentals, you will get more people to critique, and they will provide more thorough feedback. I'm speaking from my own experience too. If you can produce decent work but need some help to push it to the next level, lots of people will jump in and leave comments. But if your work is just fundamentally flawed, people recognize that a great deal of effort is required to see meaningful improvement. It's much easier at that point to just close the thread and move on.

Nobody on here has time to teach someone from the ground up how to be a great artist, that's why people are suggesting you to do the legwork yourself with drawing, and classes. So stay positive, and know that the feedback you need will come as you continue growing!



This is very sound advice. These days there is so much excellent training material around that learning techniques/workflows is relatively simple. However, the main caveat here is that converting that knowledge into skill/experience is only achieved through many hours of self-betterment in the form of practice....and more practice. learning guitar is a great example of this and oft times the results we gain from repetitive practice go unnoticed until we almost surprise ourselves with the progress we realise we've made.

As Aristotle puts it: "We are what we repeatedly do. Excellence, then, is not an act, but a habit."
 
Old 10-27-2012, 03:51 PM   #12
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:45 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.