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Old 02-19-2014, 12:12 PM   #1
lucky6969c
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Jack
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Join Date: Oct 2009
Posts: 103
Compiling Blender to x64 platform

Hello,
I have to apologise first as I don't know if this is the right forum to ask in.
Next is my question.
I am trying to compile blender to x64 platform.
I follow this thread for an attempt.

http://wiki.blender.org/index.php/D...ows/MinGW/CMake

I have installed VS2008 Pro and SP1
I then used CMake to generate a .sln file.
The compilation first failed for std::isspace not defined. I changed it to
::isspace and included cctype in lieu.
The compilation, taking it by surprise, succeeded.
However, when I ran the program, the program crashed, I debugged the build on the debugger. And knowing that it fails on this function
AppConfig.cpp
Code:
Path::Path() { // get the root directory // soc setRootDir(BLI_get_folder(BLENDER_SYSTEM_SCRIPTS, NULL)); _pInstance = this; }


FRS_freestyle.cpp
Code:
void FRS_initialize() { if (freestyle_is_initialized) return; pathconfig = new Config::Path;

And it is an access violation error reading 0x0000000000000000
It is seemingly that Config::Path is a null value, but don't know how I could fix that.
Does anyone have experience in compiling Blender and helping me out with this error?
Thanks in advance and appreciated for any help provided.
Jack
 
Old 02-21-2014, 08:07 AM   #2
mib2berlin
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Join Date: Jan 2009
Posts: 59
Hi, I am a linux builder so cant help here.
Meet #blendercoders on freenode.net with your problems, error messages.
There are some Windows builder including Windows maintainer DingTo and Jucyfruit (VC 2013).
They are a bit busy atm. because 2.70 finish but mostly very helpful.

CHeers, mib.
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Old 02-21-2014, 08:07 AM   #3
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