Question About High and Low Poly Meshes for Baking...

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  07 July 2013
Question About High and Low Poly Meshes for Baking...

I am still unsure if there is a specific relationship between a high and low poly mesh for baking let me ask this general question and hopefully you can answer and assist.

Let's say I have a high poly mesh that is quite dense and has been sub-divided and sculpted in Zbrush, what would be the proper way to make a low poly mesh of this? Could I take the high poly mesh into say Max and create a brand new simple geometry that surrounds and closely mimics the form of the high poly Zbrush mesh and use that for low poly baking?
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  07 July 2013
My guess is yes you can. You use the freeform graphite modeling tools to retopo that high poly mesh you imported from zbrush directly on top of its surface .
  07 July 2013
There is a specific relationship, the low has to "snap" pretty close to the high poly.
You can do this in zbrush, plus there's an auto remeshing plugin in the new version that gives pretty good results. You can use Max graphite tools or a plugin called wrapit (and other free plugins too).
  08 August 2013
Yes, the low poly should be a simple mesh that takes the rough form of your model. There are a lot of good retopology tools to choose from but I can definitely recommend the new retopo features in Maya 2014.
  08 August 2013
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