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Old 02-21-2013, 01:25 AM   #16
ThE_JacO
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Raffaele Fragapane
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A character goes through anything between five and fifty different animators, under anywhere between one and ten different team or character leads interfacing such animators with an anim director for performance, and an anim supe for technical concerns, while working on the dialogue provided by scratch first, and the actors later.

There is only one (two some times with singing) voice actor per character who does everything they do directly with the director, and not much else.
They are unique and bring star power, you don't, you'll have to deal with it I'm afraid.
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Last edited by ThE_JacO : 02-21-2013 at 02:01 AM.
 
Old 02-21-2013, 01:33 AM   #17
og_reborn
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Oh that was awesome Brian thanks!!!
I had never seen either of those before.

And again on an unrelated note, I just downloaded your bhGhost and have been using it for polishing my shot today, it's FANTASTIC! thanks very much It's so nice to have ghosting in maya that actually works.
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Old 02-21-2013, 04:09 PM   #18
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Quote:
Originally Posted by Horganovski

Really cool, thanks. In both of those videos what is their use of the term splining? In the Tangled shot it looked like it was referring to the hair but in the Ice Age shot I'm guessing it was animation refinement.
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