Mental Ray Texturing Problem

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  11 November 2013
Mental Ray Texturing Problem

Hey there guys,

I'm rendering a simple old room. I've prepared the uvs on a checker labert but when I change my material to a different texture my lights in the scene (or their effect on my wall texture) go crazy. Two walls get blown out by the light when one wall stays the same. Walls are all one object. It's hard to explain so I will provide two images. One before and one after. I'm nit changing any render options. I'm just dragging a simple lambert, not even modified, into my walls and this happens. One more thing. Even if i duplicate the lambert material which works fine, the duplicated one have this issue as well. Any ideas?

BEFORE:
https://dl.dropboxusercontent.com/u...165/Room01.jpeg

AFTER:
https://dl.dropboxusercontent.com/u...165/Room02.jpeg

PS.
Rendered with mental ray ofc.

Thanks,
bboyjimmy.
 
  11 November 2013
Additional material.

I recorded a video if someone didn't understand. I could use any advice because I just have no ideal what the hell is happening with my scene

Sorry for the SCEEN FLOW DEMO text. Anyway I just want to show you what's happening in real time. My cursor is visible. I'm dragging textures and rendering so I didn't want to purchase the whole license just for one screen capture

LINK:
https://dl.dropboxusercontent.com/u.../ScreenFlow.mov

Thanks,
bboyjimmy.
 
  11 November 2013
So I figured what was the problem :P

Few lights which were actually put there just to make the glass translucence of my lamps (they were disconnected from all objects in the scene besides lamp glass) were affecting new created shaders. I opened Light-Centric and deselected latest created shaders and all went back to normal. Wouldn't expect it to be that easy Lol.

Take care,
R.
 
  11 November 2013
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