Scaling up a legacy project

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  10 October 2009
Scaling up a legacy project

Hi all

I know this has been discussed before but I can't find the thread.

I have an old project which I want to resurrect but I know when it was done originally it was all at the wrong scale.

As I remember everything was a 10th real size. So all textures in relation to their objects are set to stupid values like .1 or even .01 in some cases.

So I want to scale the whole project by a factor of 10.

Is this possible whilst keeping all the existing cameras, nulls, lights, textures etc. in the right positions ?

I've been trying to think about the problem and I've got a feeling my best bet is to systematically go through the project file and re-import and re-attach textures at the right scale. Problem is the project file is huge (4500 groups, 12 lights, 118 cameras, 185 effectors, 55 materials) so if there is a 'simple' way of doing this I'm all ears.


I came, I saw, I rendered more
  10 October 2009
I would think you could parent everything to an effector and scale the effector.
  10 October 2009
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