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Old 02-21-2013, 08:57 PM   #1
Narann
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Dorian FEVRIER
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VRay User Attributes Tutorial

Hi CGTalk community,

I've finished to translate my VRay User Attributes tutorial in english.

It explain the combination of VRay User Attributes with vrmesh to render high density crowd without have thousand of shader.

This method have been used for horse crowds in Black Gold.

I hope you will like it.

Have a good day all!

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Old 02-22-2013, 01:18 AM   #2
Panupat
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Very interesting. Thanks for sharing.

Is there a way to do similar thing but with textures?
 
Old 02-22-2013, 09:34 AM   #3
Narann
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Dorian FEVRIER
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Quote:
Originally Posted by Panupat
Is there a way to do similar thing but with textures?

You can use user attributes with texture. At the end of the tutorial there is an example.

But if you talk about tiled mip mapped texture, yes you can.
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Old 02-23-2013, 03:52 PM   #4
bigbossfr
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Damien BATAILLE
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"Black Gold" vidéo :

https://vimeo.com/39026641
 
Old 02-24-2013, 03:04 AM   #5
earlyworm
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Will Earl
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If you want to go further with this type of stuff, you can use python to do quite a lot of modification of your Vray renders.

http://cg.earlyworm.co.nz/vray-scen...uve-hit-render/
http://cg.earlyworm.co.nz/more-vray...random-tidbits/

I used a similar (but different) method to Narann - by looking up user attributes and using python to assign texture variants to objects.
 
Old 02-24-2013, 03:04 AM   #6
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