2D editors clumsy?

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  02 February 2007
2D editors clumsy?

I've been using a number of image editors lately, well the gimp most of all. I've even had the possibility to mess with photoshop again. aside from me being fairly new to the gimp, I didn't really like the navigation setup anymore. So clumsy and these toolbars keep getting in the way, you can keep moving and carefully redocking them, kinda hate it.

So I was thinking, why are the ways you edit stuff in an image editor (at least it seems to be similar in a lot of image editors) so clumsy?
A lot of navigation and editing in 3d can be converted to 2d. for instance, since we have an uv window in blender, navigating in it is easy.

mmb/shift mmb to pan/zoom/rotate the view.
wouldn't it be convenient to be able to rotate a 2d view, independant of resolution.
What I mean is, the image will always be saved in its default position, but suppose you have a pen tablet and you want to draw a hard to do line. on a piece of paper, you just rotate the paper a bit. You cannot do that in any image editor that I know of, not without making it definite anyway.
You could for instance have an A4 format document, then use shift mmb to rotate the image ONLY TEMPORARY, so the pixels aren't changing location, you just rotate the paper/the screen they are on. you could then use ctrl like in blender to rotate in steps, like 5 degress at a time. or shift to rotate smaller values.

Hotkeys to bring up small menus (think of a settings window for a specific tool) like the transform properties window in blender. And a GUI like blender's where you can drag and make any screen be any kind of edit window, be it buttons, 2d view, user preferences etc.

This probably isn't very fair of me, but I find the gimp quite clunky to use, in comparision to photoshop. (which I know better because I used it a lot in school) and photoshop seems to be stuck in this old workflow idea too.

basically I'm hoping there'll be an open source 2d image editing application around that compares to other apps the way blender compares to the other "big boys" in 3D

In 3D there have been a lot of strange fish lately, that do things differently, and people love them. Like Modo, zbrush and mudbox, maybe even though that one is around longer metinks..

sketchy image/ rough idea:


Okay, I don't mean for it to LOOK like blender, just to have a different workflow from most apps. I'm just brainstorming, it's all wishfull thinking, but hey, one can dream right?

you should also have hotkeys like you currently have in sculp mode for changing brush sizes and intensity and such. timesaver...

also, one big flaw in gimp imo is that when you use a tablet pen, you can't draw really fluent lines, you get these subdivided lines. In photoshop, you can check an option somewhere that interpolates between and makes the lines smooth.

editable menu's you can place under a hotkey to include tools you often use.
I think it could make you spend more time editing than switching tabs/layers/properties/brush selection dialogue boxes etc.

Last edited by FreakyDude : 02 February 2007 at 06:42 PM.
 
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