Maya DirectX11 Technology Viewport

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  08 August 2012
Maya Directx11 Technology Preview

A little technology preview of something cool the team has been slugging away on

Model and textures by Jesse Sandifer, images by Marcel de Jong.

My opinions do not represent those of my employer.

Last edited by BoostAbuse : 08 August 2012 at 08:42 PM.
  08 August 2012
Very exciting viewport tech! Nice job guys
Make 'waves!
  08 August 2012
Cool, but will it support volume shader, fluids and particles?
  08 August 2012
This looks pretty slick, I'm excited to see where you guys go with this!
  08 August 2012
Looks nice. mac and linux users seem to be left in the cold though with directx.
"Any intelligent fool can make things bigger, more complex & more violent..." Einstein
  08 August 2012
Real-time DX11 displacement mapping in the viewport? Mmm
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:52 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.