CGTalk > Software > Autodesk Maya
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 04-03-2013, 01:44 AM   #1
Join Date: Mar 2013
Posts: 31
Interpreting rendered frames' alpha channels as color

I have an animation of rendered frames (png) which contain a foreground in addition to a transparent background (which is the environment of the scene). When I open these in FCheck, the background is visible, which is what I want. However, when I open them in any other program, the background is black/the default alpha color, even when I choose "Ignore Alpha Channel". Is there any quick way to make all alpha channels equal to 1 and have the background interpreted as a color?
Old 04-03-2013, 02:39 AM   #2
Panupat's Avatar
Panupat Chong
Join Date: Feb 2004
Posts: 1,942
No way in photoshop that I can find. Pretty sure you're going to need composite apps such as nuke.

Last edited by Panupat : 04-03-2013 at 02:42 AM.
Old 04-03-2013, 02:39 AM   #3
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:38 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.