Interpreting rendered frames' alpha channels as color

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  04 April 2013
Interpreting rendered frames' alpha channels as color

I have an animation of rendered frames (png) which contain a foreground in addition to a transparent background (which is the environment of the scene). When I open these in FCheck, the background is visible, which is what I want. However, when I open them in any other program, the background is black/the default alpha color, even when I choose "Ignore Alpha Channel". Is there any quick way to make all alpha channels equal to 1 and have the background interpreted as a color?
  04 April 2013
No way in photoshop that I can find. Pretty sure you're going to need composite apps such as nuke.

Last edited by Panupat : 04 April 2013 at 02:42 AM.
  04 April 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:04 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.