Originally Posted by Celshader
The closest parallel to VFX right now is our sister industry, animation. Wreck-It Ralph
and How to Train Your Dragon
used Maya/Houdini/Nuke artists working under Local 839
contracts. Compared to VFX artists, 839 artists get more reasonable work hours. They also get severance pay, three pensions, and health and dental insurance. I worked under an 839 contract at Warner Bros Feature Animation in 2004, and it was a good deal.
You know that DW just laid off a third of a K in people, and has been struggling for a while? And that Disney closed MORE VFX facilities than it owns or opened, not to mention did things like moving JCM outside the States in large part to avoid some union implications, right?
You are also talking 100% studio owned, NOT independent shops, so another degree of removal yet.
However, VFX artists outside the United States do not require health benefits. I would be open to a union structure like that enjoyed by the groups that you describe, if that is what VFX artists around the world would prefer.
Again, absolutely wrong.
I've always had healthcare everywhere I worked (and that's a considerable number of countries at this point, by most people's standards).
You have a fairly distorted perspective on how things work outside the States if you think people don't require healthcare. If anything, pretty much anywhere EXCEPT in the States, sticking to the anglophone first world, it's EXPECTED, not something you fight for.