rendering nCloth with V-Ray?

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  02 February 2013
rendering nCloth with V-Ray?

So what is best practice for rendering nCloth using V-Ray?

Recently I had a file set up like this. Animated geometry driving nCloth (with shader attached) by way of a wrap deformer. Then I exploded the nCloth utilising a tearable constraint. Then I nCached it. It seemed to work fine and would render it's base shader. However, the textures and displacement maps did not render. I tried a point cache but it still had the same problem as well as the point cached geometry being extremely sluggish if I selected it and impossible to work with.
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I think it was Francis Bacon that said there is 'no such thing as an original thought.' But I suspect he was quoting someone else.
 
  02 February 2013
Solved. The shader utilized Uv Chooser nodes which didn't connect to the outputCloth. Therefore, I can either rebuild the shader differently or use the relationship editor to reassign UVs.
__________________
I think it was Francis Bacon that said there is 'no such thing as an original thought.' But I suspect he was quoting someone else.
 
  02 February 2013
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