Retopo Viewport Shader

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  03 March 2013
Retopo Viewport Shader

Hi,

I have a question regarding a viewport shader. Is there a way to create a good retopo shader in maya?

Here is an example of what I mean.
1. How I would like it to be.
2. How it acutally is with the "source object" 100% visible.
3. When I make the underlying object transparent it will work, but you can see underlying faces (mouth area e.g) which is really distracting (backface culling is on)

Thanks for any suggestions.

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Last edited by brkov : 03 March 2013 at 12:31 PM.
 
  03 March 2013
just get topo gun so fast an easy
 
  03 March 2013
Thanks for the suggestion. However, I am looking for a solution within maya.
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  03 March 2013
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