|11 November 2004|
Maya MotionBuilder -> Facial animation
I am using trinity for Poser to maya conversion.
I converted the free character Behemoth from sixus1, and i got a lot of blendshapes for face as well as body (morphs converted to blendhsapes) in Maya.
I rigged the character using a template skeleton from MB 5.1.
I imported the rigged character in MB5.1 .
The problem is
1. I could not find the blendshapes in f-curves tab.
2. I could not apply character face/ actor face to the figure.
But I was able to characterize it for animation.
i.e I'm half successful only upto body animation but not facial.
Can anybody tell me where I'm going wrong?.
thanks and regards
|01 January 2006|
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